Instead of applying anti-aliasing techniques to certain parts of the image, supersampling renders the entire game at a higher resolution-say, 4K-then scales it back down to fit your screen. It’s an improvement, but it’s not perfect. The SMAA-altered image on the right is better, but the smoothing kind of makes the branches disappear into the sky while adding some noticeable blur. Look at the photo above, from some foliage in Shadow of the Tomb Raider: on the left, you can see the branches are very jagged with anti-aliasing turned off. Many will only smooth out certain types of aliasing around polygon edges, while others may make the image look a bit blurry. Modern versions of anti-aliasing, like Subpixel Morphological Antialiasing (SMAA), work decently well, mitigating those obvious stair-step patterns without sucking up a ton of resources.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |